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After much public testing over the past weeks, we think it's time to put the 60fps build live. Many thanks to those of you who submitted bug reports that helped us fix remaining problems with our new update. Once we're sure that the changes are stable, they will be moved into the main branch. If you notice any problems, please send an email your issue, including your hardware specs and OS. potential fix for endlessly looping spider walk sound fixed issue where west boss body would be duplicated fixed issue where healthkits would be reset on death in co-op mode note: because of the way saves are handled, you may see extra gearbits drop from bosses you have already defeated in a pre-patch save fixed exploit which allowed the player to gather infinite gearbits To change your Vsync mode, from the main menu or pause menu go to Settings -> Vsync. If you are using a 144Hz monitor and notice framerate issues, you can try these options:ġ) Switch your monitor to 60Hz mode and set Vsync to On in the game menuģ) Set Vsync to Alternate (may not work) in the game menu This is due to a limitation of the engine. We have narrowed down the elusive framerate issue: it occurs if your computer is using a 144Hz monitor and Vsync is On. 'Next Update' - Framerates and Gearbits We'll be responding to feedback as soon as we can. fixed issue where ninja frogs would spawn in incorrect locations fixed some floor holes and phantom collisions #Hyper light drifter updates updateIf, on the other hand, you notice that this update causes performance to degrade, please send an email your hardware specs and OS. This should improve performance, especially for users with lower-end hardware. Additionally, we have enabled the experimental Fast Collision change in the 'next_update' branch. We're pushing out a new round of minor bug fixes. fixed Phantom Slash being able to teleport through solid objects As per usual, if you spot an issue, please send an email the problem. We have pushed a minor update to the 'next_update' branch that resolves an issue with the Phantom Slash ability. Once we feel confident that the changes are stable, they will be moved into the main branch. If you notice any problems with the build, please send an email the problem along with your OS and hardware specs.Ĥ) Click the drop down menu and select the 'next_update' branch #Hyper light drifter updates for macWe are happy to announce that the 60FPS update for Mac and Linux is now live in the 'next_update' branch. fixed intro hallucination playing in NG+ġ) Right click on Hyper Light Drifter in your Steam LibraryĤ) Click the drop down menu and select the desired branchĥ) Click the "close" button and your game should start updating immediately The 'stable_30fps' branch is also still available. If this update is disruptive for you, you can switch to the 'last_update' branch to go back to our last stable 60FPS build. If you spot any issues with the build, please send an email the problem along with your hardware specs and OS. Our Fast Collision change is now live, along with a few bug fixes. the game now remembers your most recently used control setting fixed issue where talking to a vendor npc would open the map screen fixed screen draw and mouse issues related to fullscreen mode #Hyper light drifter updates windowsWe have pushed an updated Windows build containing a few fixes.Īdditionally, the 60FPS build is now in the main branch for OSX. 17.1 Multiple language support and some fixes in "next_update"!.16.1 'Next Update' is live, some input and minor fixes.14.1 The 60 fps Update - Smooth as Butter, Rushing Bosses.12.1 'Next Update': More 60FPS beta fixes.6.1 'Next Update' - Framerates and Gearbits.3.1 'Next Update' - Mac and Linux 60FPS. ![]()
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