![]() ![]() It superficially resembles Skyrim and Fallout in many respects, but while its still an open world RPG in the broadest sense of the term, its scope is less than that of your typical sandbox.Īs in Fallout and Skyrim, the story takes you on multiple quests, many of them with an "evil" option. ![]() You subsequently go on a journey that takes you to multiple planets, has you deal with a multitude of factions, and pits you against giant megacorporations. ![]() In The Outer Worlds, you are a space traveler who awakens from cryosleep. Certainly nothing evil." | Private Division "You can make agreements and go back on them you can sabotage the good work that people are doing." "What? Nothing to see here. "There are plenty of ways you can backstab people," he says. I'm ready to go all Snidely Whiplash on this game.Īfter some prodding, Staples starts to open up a bit. That was a terrible episode of Star Trek: The Next Generation. "We like to have shades of grey in The Outer Worlds," Staples laughs. What would it take to be evil? I mean, really evil. So given a chance to talk to lead designer Charles Staples, I wound up interrogating him about the path of dark side. Sadly, my recent hands-on with The Outer Worlds didn't offer a ton of clues in that regard. I mean, yeah, I can run around shooting people, but can I troll hapless NPCs? Can I destroy an entire alien race? Can I feed one of my companions to a pack of well-dressed cannibals? I like to measure open-world RPGs by how evil I can be. Disclosure: Travel to this event was paid for by Private Division ![]()
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